Quote:
Originally Posted by bucazaurus
It 's still remains a mistake from programmers part. They removed Gift spell, Inquisitor's Holy Anger ability was changed from Reload to Charges and some other tweaks just to stop the "abuses" but with all that they didn't noticed this combo that makes even the toughest battles, easy wins .
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True, the overall game design has definitely done its best to avoid intentionally prolonging the battle with sustainable imbalances, and this clearly violates that.
I mean, with this method, as long as I have a single rune mage and there is only one weak ranged unit, I can restore everything.
Wait, that isn't a bad thing!