Quote:
Originally Posted by Tbag
Wutz makes a simple and as far as I can tell valid point:
The game should count the time between bomb release and the bomb hitting the ship. If I understand correctly the game currently measures the time between bomb release and the bomb hitting the water!?
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Bingo.
The problem is that if the bomb skips on the water before the 2 second arming time is up it won't go off even if it takes longer than 2 seconds for the bomb to hit the target. So the bomb touching the water stops the arming.
This is just another case of armchair "pilots" who think that increased difficulty equals increased realism. It is not always the case.