Quote:
Originally Posted by JtD
And what would happen when the detonator was triggered while the fuse wasn't armed, yet? Take skip bombing, the detonator would be triggered by each hit on the water. If it wasn't armed at the first impact, would the detonator be broken or could it still be set off with the second impact?
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Typically, the vane completes the detonator, either by completing the
electronic circuit (electronic vacuum tube detonators where common, even in
ww2) or by completing the mechanical device that was the detonator.
In other words, impact before arming by the vane will do nothing to the bomb unless the vane is damaged.
edit: A requirement of all US fuses (bomb and shell) was that they had to be able to make them selves permanently safe by safe self destruction of the fuze, but I have no idea under what circumstances they would do this.
Quote:
Originally Posted by Tbag
Wutz makes a simple and as far as I can tell valid point:
The game should count the time between bomb release and the bomb hitting the ship. If I understand correctly the game currently measures the time between bomb release and the bomb hitting the water!?
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Wow...that's his point? If it is, he has confused it a bit.
Assuming the vanes are still working after they hit the water, yes, they should continue to spin and arm the bomb if they continue to have air passing them.