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Originally Posted by Nat_Crelk
1) When you attack the "drunk one" in Santa-Maria (who stole Paquito's baby), his "drunk brothers" don't attack me until I attack one of them.
If I remember well, when you shot once to the "main drunk" the two others turned hostile but not now. Is it normal ?
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I removed the friendship tie when trying to locate the GUMID bug and forgot to put it back. If you do that mission as intended and actually talk to the guy with the wine bottle, the brothers will turn hostile. It's what I do and is why this slipped through my testing.
Quote:
Originally Posted by Nat_Crelk
2) If I remember well too, the second character you need to talk with is that whore in Puerto Viejo.
But she is not still here (in the game) anymore.
Here are Mr Sister and the other bitch who gave you your first mission fo a gun (which is now a Glock in .40 S&W instead of a Colt 1911).
But that is not a real problem because you need to talk to Paco Taco directly now.
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I removed Picor and moved that part of this mission to Picante, the dialog with Paquito says that as well. And the direct route to Sagrada has been there for a few versions to ease the traveling for those who knows what's what
Quote:
Originally Posted by Nat_Crelk
3) When you talk to Paco Taco, he gives you your former equipement. This is OK.
But now, when you talk to him about the robbery and you did the mission,
the "Sagrada Police Badge" he gives you is now a "normal" item and goes into your inventory instead of your "Special items" place.
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The police badge and trade permit has been move to the regular inventory to make the important items in the quest slot easier to access. Too many items in that slot forces the player to scroll sideways, which is an unnecessary time/energy waster. Plus it now costs some inventory space to get access to the good trade.
Quote:
Originally Posted by Nat_Crelk
A last thing,
Paquito seems to have recovered his voice.
Strangely I had heard him a lot since I started a new game with BSM 1.5, something that didn't happened before ...
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Yeah, I activated some of his dialog, not all of it. We'll see if he get's too annoying and goes silent again...