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Old 12-18-2010, 05:47 PM
Crni vuk Crni vuk is offline
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Join Date: Apr 2010
Posts: 185
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well its not a bad game for itself. Many smaller changes here and there which are great in my eyes. The mortars are not as powerfull anymore. The infantry survives much more now as the artillery is a rather tactical tool now. It shoots only in barrages and after it is done it recharges so you are not constantly shelled by artillery just for some time. Its better that way since you have to pick your targets. Doesnt mean artillery is useless. Still a very powerfull weapon.

Tank combat is "better" in some way and "worse" in othres. I cant see how people love the "crew injured" feature where a shell penetrates but kills half of the crew inside the enemy vehicle without any damage at all to the vehicle. This is particularly frustrating when you have a situation where you get with the achiles, m10 or M18 in the flank of a heavy tank, penetrate it and see it rotate destroying your vehicle in the first shoot. Not very great. It makes flanking pretty hard sometimes which I dont like. Flanking should be easy, once you managed to penetrate the front.

The part which I like about the combat is that the ranges play now a much more important role. Though I think they have exagerated it a bit, its like all units with the long 88mm gun can shoot about 180m, while the 90mm from the US only 160 (I think). NO clue how its with the rest of the guns. I find that a bit strange. But "ok". Could be worse I guess ...

One of the other changes are the hero units which I think are a great choice. Except for the hero infantry (Brandenburger, Panzergrenadiere etc.) which I find more or less useless. Before spending points for them its better to use them for the veteran tiger for example. But well thats me.
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