Quote:
Originally Posted by safoolfool
While more guns is cool, there's already a ton of them. Already most of them are interchangeable within categories (e.g. differences of .02 in prep time or 10m of range). More guns can be aesthetically pleasing, but in terms of gameplay (which R@S seems rightly focused on) there's no advantage, since there aren't any niches to be filled. I don't see how the first three of those would be any different from the fifteen existing pump shotguns (again, in terms of in game mechanics; obviously an 870 looks different)
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I agree with that.
Most of weapons differences come from thin differences most of the time.
But for some players (as me) collecting weapons or pointing those very differences are part of the game too.
After that, adding too many weapons or equipement may lead into a loss of marks through the choice between some weapons.
As I'm a terrible weapon and equipement psychopath collector I could be only pleased to see some new weapons in 7.62 BSM. But that may be an addition of work for R@S an the other "parents" of BSM.