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Old 12-06-2010, 11:21 PM
kendo65 kendo65 is offline
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But you're back into 'what if' scenarios again.

That was my main point before (someone else also made the same point talking about the campaign - as an individual pilot or even a squadron commander you have no real influence in those kinds of questions. You just follow the orders handed down from Group or higher level)

When flying a mission in il2 or SOW you will be given a briefing - your instructions - there is no lee-way. You don't get to choose what targets to attack and you don't get to say that your superior's strategy is rubbish.

The jump to allowing the player to decide targetting and strategy is really a jump to a different game (or a different level). It is something that was never in il2 for instance.

It seems that BOB will restrict a player to fulfilling the role of an individual pilot / squadron commander. You will take part in missions and endeavour through use of tactics and skill to succeed. You won't get to decide the strategy, targetting, etc. If you want a realistic campaign that reflects the experience of the real-life pilots then this is accurate.

If we want a sim that allows us to be Keith Park or Leigh Mallory I think we need a different game, or a massively expanded game that would include resource management elements (pilots, aircraft) and require the player to manage locations for squadrons along with targetting and how the squadrons are used.

Personally speaking, I would love to have a game that covered all of those levels. I just realise how big a leap beyond il2 that would be, and I don't think we're going to get it.

this has got off-topic somewhat, but it all comes out of the debate about the map - the type of game we are going to get determines the type of map we need

Last edited by kendo65; 12-06-2010 at 11:42 PM.
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