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Old 12-05-2010, 03:49 PM
Avimimus Avimimus is offline
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Join Date: Oct 2007
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Quote:
Originally Posted by WTE_Galway View Post
OK lets distinguish between two things ...

a) game balancing where modifications are made to red and blue side so they have roughly equal chances of success

b) game balancing where inherent biases in the game engine are countered by adjusting data. For example if the game-engine/damage-model used means heavy machine guns are too effective when compared to real life, then adjust the figures for those guns so overall they behave more realistically.


I had the impression that in IL2 a) does NOT occur but b) does. This means unless you know the reasons for the adjustments viewing the raw data in the cracked code can give a false impression of game bias.

It also means that in terms of user created aircraft just plugging in the correct raw data does NOT guarantee an aircraft that performs correctly compared to the historical original.
Hear, hear! This point is too often left out (other issues aside)