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Old 12-03-2010, 12:42 PM
KWM_Rammbock KWM_Rammbock is offline
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Join Date: Mar 2010
Posts: 17
Smile

the question was :"will the 4.10 include corrected flight models?"

Haha! asking for "corrected flight models" is indeed pretty strait forward given the apparent sensitiveness of the subject! and i assumed there was a consensus that some Fms were sometimes a bit too generous some times not.

Well, looking into the flight models datas, and engine models datas especially, i noticed that some of them have been under modeled (rolls Royce; BMW; Daimlers;Pratt& Whitneys) or over modeled (Griffons,Shvestov, Klimovs).

the only answer i came up with was that it was to meet with the Cx/Cy coefficients given (and vis-versa), to make fms coherent, but at the disadvantage of the "time to full power available; and full power available" especialy for BMWs, and at the advantage of Russian engines.

Furthermore the Bmw engines are some times laking up to 400hp .
In this regard fms might be correct, and it is the powerplants models that are glitching.

I do not know how gravity is managed in the game, but aircrafts tend to bleed energy extremely rapidly. i happen to be a pro pilot and it seems to me that gravity is a bit overmodeled given the mass of the aircrafts, this could partly explain the awkwardness of certain flight models. especially for the 190 series p51 and p47s.
My experience as pilot also tells me that you cannot know if you haven't tested, nevertheless, going back to the fw190 series, the only Fm i have to compare with il2 's , is the classic hangar's for FSx.

for example: the A5 series
In simillar conditions of T°, Wheight and altitude,

in their model the acceleration and Vz are superior.

vz ex:

IL2: max vz climb= 270km/h
Ch: max Vz climb=290km/h

il2: Vz= 15m/sec
CH: Vz= 26/ sec

top speeds are similar to il2s

who is right?

Aerodynamics already isn't an exact science, so i fully understand the difficulty for Fm builders.
i am not saying that this is due to bias point of views or to give some sort of balance between aircrafts.
being completely ignorant in terms of programming, and software architecture i think it might be so to meet with the game engine's environment (eX:atmosphere model).
is that so?

I am sorry to disappoint you, but i obviously did not come here with the Fm bible! english is not my mother tongue, and what i ment by good buttons, was that they are interesting and i can only encourage people to look into the SaS and Histomod Fm datas, and make up their own opinion!

Have a nice day!

Last edited by KWM_Rammbock; 12-03-2010 at 01:35 PM.