Quote:
Originally Posted by T}{OR
When I play SoW I which to be a part of history, not change it to what might have happened. There are other games that do that. 
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The thing about strictly historical thinking is that the fact that the events that occurred were not what was 'meant to be'. They were not written in stone as what had to happen. The events that transpired and decisions that were made, big and small, could have been different.
A dynamic campaign that can offer variability based on a different set of events and decisions seems pretty reasonable, in addition of course to more strictly historical campaigns. These events and decisions would largely be completely independent of the player's actions, although the player's actions would be part of the input, like successfully destroying radar stations or whatever.
For those of you with a more strictly historical mindset, what do you think about that? I'm kind of curious.