RichardTyler; I agree with most of your opinions (good this thing need a good inventory sorting/viewing option!!) but I disagree with the 'farming' one. The game doesn't have it because you have to use what little it gives you (yep; enemies are here to make you stronger not to resurrect like crazy).
The farming one would allow any difficulty to be just too easy although I agree that a certain amount of farming could be allowed (come units of your level could resurrect so to get new levels)
Most of the sets are not that hard to use (of course don't try to get the 4-5 item sets, but the 2-3 sets are very possible to obtain). Some items are to bad because they are meant to be used at the beginning and to have a little options at the start and don't feel 'naked'.
The maps in the dungeons could be nice, although they are not that big to get lost.
Instead of farming I propose a dynamic difficulty (you can change difficulty any time and the change doesn't affect your items(units(etc.). The enemies and amount of exp changes so to adapt to the desired level of difficulty. Of course you would get the nickname "Amelie, the weak minded" XD.
I think the story is simple because almost no one cares about it (although the first one was very funny with a little Diskworld XD). Is true that they could do a less generic story or more complex and developed (a world that was changing as you progressed) but we'll leave that for the next game XD (maybe WE SHOULD write the story?)
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