Quote:
Originally Posted by Twan
Agreed, you should be able to fire for a longer range, just with larger dispersion and less kinetic energy.
Are you talking about situations where an enemy unit fires on you, you see them, place your cursor on them and are all set to fire when they magically disappear, throwing off your aim, only to have them re-appear and kill you with the second shot? I hate that. Perhaps some sort of keyset to raise/lower and move your direct control aimpoint side to side in mid air would be helpful. You obviously know the enemy is there, you should be able to fire at him without waiting for the second, possibly fatal, shot to have a target to place your cursor on.
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This is soooooooooooooooo annoying in this game....that whole lose sight of something you have LoS on already.....and of all things to have dissapear, the tanks do it...its like really? Also, another retarded thing is when something fires at you but its like some sort of not out in plain sight but partially behind a hill or in a tree stand and the DC aiming thing refuses to go on them but it will target trees and hills and buildings and stuff....The Fog of War in this game might need a lil help in the vision dept but yeah.....
As for the longer ranges, Anti Tank guns need to fire further then a tank if they hope to have any usefulness at all. My dad has bought quite a few and they shoot less range or just as far as tanks. The 88 only shoots like 140. What are the ranges now anyway? Ive seen my dad playing and he targets a tank, one minute he can shoot to 150, next he cant even reach 130, then its 165 and back to 120.....But really, AT guns need to fire further.