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Old 11-18-2010, 07:03 PM
=69.GIAP=TOOZ =69.GIAP=TOOZ is offline
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Originally Posted by zipper View Post
not griping - not upset. amused. although BadAim brings up a good point, I have forgotten where the V13 came from. maybe Oleg, not Daidalos. sorry, if that is the case.

the V13/B-2 had the armor that wasn't installed in the A-0 (is it included in the game's damage model?). the most obvious was the windscreen. there were also two rear view mirrors, a larger nose wheel that had to rotate 45 degrees to fit in the wheelwell and some minor changes in the cockpit. are these variances important? eh, maybe, or not. what i find amusing is occasionally when people ask if a certain plane can be added or made flyable and the powers that be seem to be not very interested in it they say they can't do it because they don't have precise and accurate references and they don't want to make a mistake. odd, since many of the existing models have mistakes of one sort or another. I don't think a game on this scale can be perfect and i don't care too much, anyway. it is what it is, and i like it. Daidalos is a good outfit and overall seems to put out higher quality work than Oleg's crew, actually. (i am seriously looking forward to 4.10) but, if someone went on an easter egg hunt they could probably find a nitpick or two to at least disagree on with them as well - but i, for one, won't look that close - lol.

example of a stupid nitpick (Oleg): all nosewheels in game are treated as steerable - in RL absolutely non of them were, not even the B-29's, they were all castoring. but, dammit, this ain't a taxiing game. lol

carry on - sorry to have interrupted ...
Well, I think the Do335 was modelled by someone outside of the Oleg's team, but was released with 1946(?).

From what I understand, the procedure for 3rd party aircraft models being released prior to DT's involvement was that some random guy had a particular aircraft he wanted to have included in the game so he made the model and sent it into Oleg's team who would then give the guy feedback about poly counts, and so on, so he could make corrections. Once all corrections were completed someone at 1C:MG would then look it over and insert it into the game if it met all the criteria, and quite often the models had to be further corrected by one of Oleg's team anyway.

This way of doing things inevitably led to mistakes being made in the way certain aircraft were modelled, and the way certain mechanisms might work on these models, etc, because research was done by people outside of the dev team, and things like the nose wheel of the Do335 having to turn 45 degrees to fit might get missed. That's just how things go unfortunately, but we are fortunate that IL-2 was created by people who were willing to fix mistakes and improve their product continually, and indeed, with DT we have a great group who are doing their best to improve what is already a great product.

Perhaps now that you have highlighted the issue of the Do335 someone might decide to take a look at it and see if it can/needs to be fixed!
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