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Old 11-16-2010, 06:40 AM
marcinl0 marcinl0 is offline
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Join Date: Jan 2009
Location: Poland
Posts: 40
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Therefore, for whom you are creating only "overpowered" mods - only for your fans?

Again, what is the problem with two versions:

1. your "overpowered" for fun and

2. "balanced" for not "fun" players?


Or much better: maybe carefully see the pcbun answer for my question:

"I can't do it myself, and now like N3MES1S I see that current "fun" version with too fast exp gain is really too powerful and imbalanced for real KBAP players, especially in middle game units become "terminators" of the strongest 5 lvl enemy units. And in middle game I have 6 stacks of max 20 lvl troops... too many too easy too fast. I think only one especially selected fighting troop would be able to achieve 20 lvl in middle game.
And maybe extend max level maybe to 40 (with new abilities or seldom gain - every 10 lvl not 5) - it is dissapointing that in middle game the selected unit have max lvl, and further lvl up is not possible."


and good pcbun balance solution for ALL KB individual players:

"I can give you some quick note, but I won't do the balancing job.

edit:
expratio=1
set it to for example 0.1 will make exp increase 10 time slower.

if you want more lvl, here are the line
lvlmax={20,20,20,20,20,10,10,10,60}
while first five 20 are the max lvl of lvl 1-5 creatures, you can set the number max at 35

local lvlexp={500,1000,1500,2000,3000 ,5000,7500,10000,12500,15000 ,20000,25000,30000,40000,50000 ,60000,70000,80000,90000,100000 ,1100000,1200000,130000,140000,150000 ,160000,170000,180000,190000,20000 ,210000,220000,230000,240000,250000}
they are the exp need for each lvl. Adding value after it can increase in the max value(35) of maxlvl you can set.

lvlpenalty=0
set it to for example 5, all your creatures will start at a -5 AD at the beginning of the game if you turn on the lvl switch.

lvlattack=0.5 and lvldefense=0.5 the AD will increase or decrease after lvl up.

and the following function control HP of creatures
function healthfactor(lvl)
return (100+lvl*5)/100
end

Just try to amend it yourself if you want the best gameplay. I dun't think it will be easy to satisfy anybody at the beginning of making the mod(just like there are still members complain it's difficult to lvlup in the forum I usually go to), so I leave the mod to be amend as easy as possible.

Well, the org setting.lua is obviously play for fun, so a hardcore may need to do some extra job himself. Like rearrange the skill set or amending the power of skills themself.

Unlike most other mod, I try to encourage the player to DIY, just like I have relase a HOWTO to teach the modder how to make their own creation of unit to work with the lvl system, sadly in my cummunity using of master mod is very rare, so I dun think the HOWTO can help here.

No update will be made for this mod any more, while crossworld is coming up and will be a total new start, so this mod is already abandon.

P.S. kfs is zip file format, just use your winzip or winrar or 7z to unzip them and edit them.

Happy modding."

http://forum.1cpublishing.eu/showthr...t=14741&page=7
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