
11-12-2010, 01:56 PM
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Approved Member
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Join Date: Jan 2010
Location: Johannesburg, South Africa
Posts: 46
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Quote:
Originally Posted by luthier
2048x2048.
But, it's complicated.
We have split up the paintscheme, the actual colors, from the rest of the texture - the rivets, the panel lines, the weathering, etc. The user texture is just the colors, i.e. your experience as a texturer is like simply coming up to the finished plane with some paint and a paintbrush, not actually re-riveting it or moving panels around.
So the user texture can actually be a smaller resolution, 512, even 64x64 and still look all right-ish since the riveting and the weathering on top of it are 2048x2048.
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Thanks for the info, luthier. That sounds like a clever way to do it. Previously, re-riveting was always a job in itself.
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