Thread: tessellation
View Single Post
  #38  
Old 11-11-2010, 09:30 AM
Codex Codex is offline
Approved Member
 
Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
Posts: 624
Default

You can apply Tessellation to anything made from polys or normal maps, it's up to the developer to decide what they want to Tessellate.

Oleg could easily apply it to the SoW engine without "protrusions" on surfaces, he just needs to apply it only to the poly's on the model (don't use mapping) and limit the factored amount.

For a bit of fun try this (Note must a DX11 card) :
http://www.geeks3d.com/20100819/gpu-...ion-benchmark/
Reply With Quote