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Old 11-08-2010, 09:22 PM
Fafnir_6 Fafnir_6 is offline
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Join Date: Dec 2009
Location: Edmonton, AB
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Quote:
Originally Posted by Spudkopf View Post
G’day Daidalos Team

I have a few ideas/thoughts that I think may enhance the immersion of Il2 a little, these suggestions may not be at all possible to implement but I thought I’d run them up the flag pole anyway.

1. After landing would it be nice if an AI vehicle, say a tanker or a transport was to trundle across to the parked planes, I realise that this may only be possible to be implemented for AI aircraft as they appear to have pre-designated parking places, while player aircraft on the other hand can stop almost anywhere and I doubt that an AI vehicles would be smart enough to find you, I guess there may also be the problem of the AI vehicle running into the players aircraft, but it would give a nice finishing touch to a mission.

2. In the same vein it would be nice if the crash cart or fire tender was to race over to you when you screw up a landing.

3. Slow speed collisions: after landing I generally will go to the effort of parking my ride, usually out of sight in the trees or in a hanger, on the odd occasion I do have extremely slow speed collisions with objects, mainly trees as these tend to have quite unpredictable collisions zone boundaries, however the resulting damage like wings being torn off, engine fires or even entire aircraft explosions seem to be a tad over modelled, all I’m asking is the if speed of a collision can be taken into account so if a slow speed collisions of an aircraft does occur then result could be immobilisation instead in stead of destruction.

4. Flares and AAA, I understand that it was practice (especially for Luftwaffe units) to use recognition flares when landing to alert the airfield defences to the approach of a friendly aircraft, allowing them to ark up when no flares are sited. This could be simulated by the request for landing message, if the player does not request landing permission then the defences could open up on the offending plane.

Sorry if these ideas seem lame or silly, but I have been thinking about them for quite some time.
Not lame or silly . To be honest, I like your suggestions #3 & #4 the best. There would finally be an incentive to radio for clearance. There is the question then about what happens if your radio gets hit (can your radio be knocked out in IL-2??). Will the airfield defences open up until you are close enough for the gunners to get a friend or foe visual on you? That would be a cool addition. #3 would also add a lot in terms of immersion, which is very important to the offliners out there. #1 & #2 would be cool but I see a lot of potential for bugs with that in any upcoming patch. Would the ambulances/tankers be able to drive through all objects within the airfield perimeter (to avoid collisions with hangars, control towers, parked planes, etc)? Would they still be destroyable by enemy pilots? All that said, this feature is not unknown in flight sims, Red Baron 3D had ambulances that came out to meet you (the Allies even had one that came 3-4km over hilly terrain into the forest to meet me and my crashed Albatros at one point ).
Cheers,

Fafnir_6

Last edited by Fafnir_6; 11-08-2010 at 09:32 PM.