Quote:
Originally Posted by The Kraken
The GPU most likely won't be the bottleneck when it comes to the number of planes or other active objects. Especially given that SoW's models have a relatively conservative polygon count. We don't know yet how CPU-heavy SoW's AI will be, but I have no doubt that new damage and flight models will take a toll.
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It's difficult to say... IL2 had a pretty good balance between Graphic Load on the GPU and of course FMs AI Damage etc on the CPU. IL2 scaled very well over the years and that tells me the code was pretty tight from a developer point of view.
It will be interesting to see if DX11 will have an affect on SOW. If WOP is any indication we aren't going to be that bad off even with current hardware. As Oleg mentioned they will unlock features over time as they continue to develop the sim. I certainly hope SOW is a success for them.
Just looking at that City Demo says that if they can take advantage of some of those newer card capabilities the future is pretty bright.