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Old 11-02-2010, 01:32 AM
Skoshi Tiger Skoshi Tiger is offline
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Join Date: Nov 2007
Location: Western Australia
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Quote:
Originally Posted by Space Communist View Post
Yes he did and that is very cool, but it doesn't mean that bomb craters are 3D deformations of the terrain. In fact I seem to recall Oleg specifically saying that they are not, and that they are only bump-mapped so that they appear to have depth when you see them from altitude. You could still keep track of where they are and model damage from driving over them despite this.

Correct me if I am wrong but so far I haven't heard of anything to indicate that the engine supports deformable terrain geometry in any way.
I can't remember Oleg saying that they were bump-mapped but he did say
Quote:
We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
I guess its how you interpret the comment "They will be but not so deep. Limits in engine grid".

Cheers