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  #18  
Old 10-30-2010, 06:13 AM
Redline Redline is offline
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Join Date: Oct 2010
Posts: 1
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I have followed the prequals to this upcomming game full drive 3.

from what i have seen you have already incorperated alot of simulation depth game mechanics like winch and tyre pressure control in previous games, it looks like you are going more in depth this time, yet again. i read about your front rear differential locking and i instantly knew you guys were taking this to another level.

some suggestions i have include.

Damage: dont force pre race repairs for damaged parts like: body parts, lights, i love to see persistant damage, and do what repairs are manditory, as minimul as i can get away with.

And please go right into depth with damages such as blown tires, twisted/bent frames/chassis, realistic drive train damage.

thanks for your time to read that.

ps. KC, these guys arent going to let you down on any single player gameplay in any way, the chrome engine they use has already had a few custom cars and tracks added to other games, i dont think it was easy, but the modders did good jobs at some very custom creations.

and ps developers, please take notes on kc's multiplayer suggestions, if that part of the game is done right, full drive 3 will raise the bar to unmatchable heights in this small yet eager to grow game genre.
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