Quote:
Originally Posted by Mustang
A present PC cannot handle all the polygons in IL2.
In a city with many, many buildings, the use of the GPU (video Card) can be of 10%.
But your CPU generates a FPS fall, if you have intel I7 also you get FPS fall.
The number of polygons causes fear to me.
DX11 Tessellation, CPU multi-threading‎, CUDA and others new technology maybe make all more easy
I am not programmer,
But Everything is into the hands of the motor of BOB. maybe...
I find this site
http://heinkill.webs.com/stormofwarnews.htm
Have a screen shot FPS AVG 14 FPS. over sea.
Sorry for my bad english
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That poor performance in certain portions of IL-2 regardless of how powerful your system is has more to do with the age of the game engine and it's ability to pump out objects than it does with the specific number of polys on screen. Newer games have far more detail than some IL-2 scenes and they run without problem.
Also regarding that FPS number... until they start going through final checks the game engine will have a lot of inefficiencies PLUS debugging code. All of this can slow the game down significantly. We also have no idea what kind of system was displaying that. This is why we don't want the game now... we want the finished game later