Quote:
Originally Posted by whatnot
I'm sure you're focusing on all the right things and as SOW will have a long future ahead of it the core functionality of the product needs to be one that stands in the test of time.
As I've mentioned in my previous posts atleast I am 100% ok not having these functionalities in the initial release or even coming from you. IL-2 has been fantastic without having startup procedures is still fun after years and years. For me it's quite ok to pay extra for this functionality from a 3rd party developer and keep you focused on the essencial parts for making SOW a commercial success for the masses.
What I am a bit concerned about however is that if there would be a 3rd party development like for example this startup procedure feature, clickable cockpits and extra aircraft or whatever does that mean that it would be usable in online servers running vanilla SOW?
Or will I be isolated running it locally or maybe with mates that have bought the same bits and pieces?
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I think what Oleg was implying yesterday is that he'd limit third party's ability to introduce features that would give unfair advantage and ruin online play while giving free rein in other less critical areas.
If I was in his position I'd be insisting that third parties use the standard flight model and gunnery model and I'd be verifying the flight characteristics of the new aircraft before release. On the other hand, I'd let them implement as many knobs and switches as they like since these are unlikely to affect the competitive nature of the game.....I believe any engine management features that are going to affect performance have already been provided by Oleg.