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Old 10-22-2010, 11:45 PM
Skoshi Tiger Skoshi Tiger is offline
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Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
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Hi and welcome to the board!

Quote:
Originally Posted by ghodan View Post
Hi guys,
Is it already known how gauge output will be handled in SOW?
Will it have out of the box function? Like drag and drop gauges/sections to 2nd monitor? Same like FSX ?
Good questions but as far as I know, I don't think the details have been released yet. Sorry.

Very early on there were some screen shots with instruments superimposed around the edge of the screen. 'IF' they are still part of the design it would be great to be able to move them onto a second screen. (I'ld use it!)

Quote:
Originally Posted by ghodan View Post
And will gauge usage be supported in multiplayer? (Don't come with the argument that its not fair for persons who don't have a 2nd monitor or full working simpit.
TrackIr vs non TrackIr is also not "fair" but its accepted as a good tool.
And a 2nd monitor is as expensive/inexpensive as TrackIr 4 or 5.

I don't think that was the reason why device link(the method of getting the data for the guages) was disabled for multiplayer.

I think the reason stated for it not being enabled for multiplayer, was that there was information obtainable from device link that were not available to pilots in WWII.

People would be able to make indicators that were not avaliable in WWII and would allow them to ride the performance envelope giving them an unfair advantage over someone who didn't have them.

The following list are the functions disabled in multi player. (taken from the device link file on the distribution.) Most would be fine but there are a few that are a bit iffy.

Also having the info displayed on a sim pit instrument would be cool, but there is nothing stoping someone grabbing the information and creating a modern overlayed HUD (similar to the was Teamspeak displays info on the screen - Hmmm! sound like a good project )


---------------------------
2. Parameters - instruments readings.



In current version, this section is disabled while playing the game over the
net.

speedometer_indicated
30 get()
return: float [km/h] +0.00 +inf

variometer
32 get()
return: float [m/s] -inf +inf

slip
34 get()
return: float [deg.] -45.00 +45.00

turn
36 get()
return: float [undefined] -1.00 +1.00
turn indicator

angular_speed
38 get()
return: float [deg./s] -inf +inf

altimeter
40 get()
return: float [m] +0.00 +inf

azimuth
42 get()
return: float [deg.] +0.00 +359.(9)

beacon_azimuth
44 get()
return: float [deg.] +0.00 +359.(9)

roll
46 get()
return: float [deg.] -180.00 +180.00

pitch
48 get()
return: float [deg.] -90.00 +90.00

fuel
50 get()
return: float [kg.] +0.00 +inf

overload
52 get()
return: float [undefined] -inf +inf

shake_level
54 get()
return: float [undefined] +0.00 +1.00

gear_pos_l
56 get()
return: float [undefined] +0.00 +1.00
left gear "leg" position

gear_pos_r
58 get()
return: float [undefined] +0.00 +1.00
right gear "leg" position

gear_pos_c
60 get()
return: float [undefined] +0.00 +1.00
central gear position

magneto
62 get(int - engine idx)
return: int [undefined] +0 +3

rpm
64 get(int - engine idx)
return: float [rpm] +0.00 +inf

manifold
66 get(int - engine idx)
return: float [bar] +0.00 +inf

temp_oilin
68 get(int - engine idx)
return: float [deg.C] -273.00 +inf

temp_oilout
70 get(int - engine idx)
return: float [deg.C] -273.00 +inf

temp_water
72 get(int - engine idx)
return: float [deg.C] -273.00 +inf

temp_cylinders
74 get(int - engine idx)
return: float [deg.C] -273.00 +inf

-------------------------------------------------



Cheers!
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