Why am I surprised that this is still a topic? This is simple bloody math, us "full real" (whatever the hell that means anyway) fanbois are not numerous enough to pay for the development of a flight sim of sufficient complexity to have any settings that even approximate "full real".
In order to sell enough copies, Maddox games has to make this thing appeal to the widest possible audience, or SOW will end with BOB. Period.
As I've said before, I want the most realistic possible flight sim, but I also realize that I also need throngs of people that just want to play a bloody video game to subsidize the flight sim I want.
How does having scalable difficulty settings "hurt the community" again? Or does everyone have several thousand dollars to chip in for development? I'm sure that will work.
|