Quote:
Originally Posted by Metathron
That is perfectly fine. What is not is that the number of attacking creatures who cause the effect can be ridiculously low, i.e it does not scale. One puny bowman who does 3-4 damage should not be able to inflict 800 burning damage.
But anyhow, we've had this discussion when AP came out. So in battles I do everything I can to prevent the above silliness from taking place. 
|
Actually the damage does scale according to count of attackers. But the damage also scales to number of troops in attacked stack, so there is always a sweet spot. Increasing attackers numbers increases the effect but decreases the number of defenders, and thereby the base for percentage based damage. So, fire effect from 30 bowmen will be about the same as from 300 bowmen, when they attack 50 elfs. However, in the first case they will kill some 3 elfs when attacking first, and in the second case they will kill like 25 of them, the fire effect kicks afterward. The sweet spot in that situation would be - I don't remember exact numbers but like 50-100 bowmen. That would cause the most severe burning effect. But of course it is better to decrease enemy numbers as fast as possible, so using 300 bowmen is going to be preferable, even if the fire damage we'll see won't be that impressive.
Anyway, such calculations are not really the way it seem natural and I agree that they should fix it somehow.