Quote:
Originally Posted by IceFire
In all 3D engines, whenever something is rendered at an extreme angle to the camera the textures tend to look blurry. Anistropic filtering at higher levels makes this go away almost completely by resampling the textures. Most of the screen shots we're seeing have basic filtering and no anti-aliasing so you'll see artifacts like this on the development screen shots. You might see them if you run low settings on your own systems but start tweaking the settings and these things go away.
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Good call IceFire!
Here is another screen shot of my scene taken with 16x Anistropic filtering (set in Nvidia control pannel). As you said it cleared up the ground textures quite a bit.
Thank you!
I guess the following quote is quite relevant for all of the WIP screenshots taken by Oleg&Co!
Quote:
Oleg -
Yes on the planes. It was done on the card that has such a feature. Other shots on another PCs with the old cards.
I simply can't do it all the times. Due to the fact that these PCs are overloaded by programmers... My target today was to say that we have it as it was promised more earlier. But it doesn't means that I will post such shots all the time.At least untill the time when my or some other PCs will have the same type of cards.
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It's encouraging to see that the programmers are getting a higher priority on the development resources over the boss of the company! It shows that things are full-steam-ahead at Maddox games!
Cheers!