Quote:
Originally Posted by speculum jockey
This is not a complaint, or a nitpick, just a question.
My question: what is causing the lower LOD in the first shot? The top floor and bottom floor appear to be the exact same distance away from the camera, so why the two different levels of detail? Does it have something to do with the shadows being cast on it by the building itself?
Thanks.
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I think it's not so much a lower texture quality as an effect. Look closer at the building, the second floor is actually overhanging the first, so it seems the lower detail is more due to lower lighting/shadow than a texture issue.
Edit: Woops, Oleg posted while I was typing. It does seem though that the engine chose to use a lower texture to save frames on surfaces that are lower lighted or in shadow. Nice work if so.