
10-08-2010, 06:53 AM
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Approved Member
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Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
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Quote:
Originally Posted by Freycinet
Most of the above posting was unintelligible to me, but I think I understood the last phrase:
I think there are some basic issues about making a flight sim that you don't understand.
Every single element of the sim takes processor cycles and therefore impacts FPS.
Rendering textures is one thing, FM, DM are other things, and several calculations and processes "under the hood" such as AI impact the fps as well. If we all had Craig supercomputers we could just pile it on, but we don't and we can't.
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Cuda
http://www.nvidia.com/object/cuda_home_new.html
http://en.wikipedia.org/wiki/CUDA
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