Have a good move Oleg! And I hope you can manage to sort out the various problems you referred to.
I think Oleg's latest message is well worth considering. I have been following his work since installing the Il-2 demo from a magazine cd. I REALLY remember how Il-2 progressed through the various updates we got along the way, even before Il-2FB. We got new planes, ground objects, lots of tweaking of flight and dynamic models, damage modelling, etc, etc. I'm sure something similar will happen to SoW:BoB, especially now-a-days, where almost everybody with a gaming PC also have pretty high-speed internet.
Just look at how RoF has fleshed out over the last year. I'd say we can expect something similar from SoW:BoB. I already emailed back and forth with Oleg about expansion and add-on ideas, so I think that with healthy sales for BoB we can expect a whole new flourish of SoW-based sims. What worries me a bit is whether they manage to get SoW:BoB out before Christmas, and whether it will run well if they do. It is crunch time. I wouldn't have thought it would be the most propitious time for moving offices, but what do I know...
Anyway, the screens we have seen make it ABUNDANTLY clear that any constraints in the look of the sim will not be internal to the sim, but due to PC limitations. This sim will be able to tax even the strongest PC. And that is why it makes a lot of sense to release a sim with growth potential, where not all features are implemented just yet.
Last edited by Freycinet; 09-24-2010 at 09:29 AM.
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