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Old 09-23-2010, 03:18 PM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
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Lolz id like tem to take a Advanced Squadleader Armor To-Kill sheet and base their numbers roughly off those. Thats what I use for my guns. If they did use that, you would quickly see that the Puma CANT kill an IS3 from any angle. To kill is 11, armor of the IS is 26 on the front hull and turret, back is 11 Hull, 13 turret. The TK on the 50L is only 11......and to get a kill you need to roll and have your to-kill # and die roll = 2 or lower then the armor factor.....so youd need a 8 or lower to kill it....wont happen. The Puma would have fun killing even a Sherman on its front hull and only has like 50% on its front turret which is like a 6. The Tiger I would smoke anything lower then a Is2. The T34 has armor factor of 11, I guess ASL aded in its slope for the armor factor and if a tiger hits it, you need a 9 or less to kill it on 2 6 sided die. To kill of the Tiger is 20....it cant possibly NOT kill what it shoots half the time. The Panther and King Tiger.....I dont care what you have out there...Panthers and King Tigers shoot it, its dead, dont even have to roll dice really. As for the 17OQF...its as good as the Panther gun.....Im sure the panther gun was better but as for the Allieds its thier best AT gun. And as for Side shots on the Tiger, King Tiger....The Russian 85, US 76L, Panzer IV 75L only has 50% chance to penetrate. Of course this is all based off ASL T/K chart which my dad says is based off realistic numbers and stuff. It makes sense that it coulda been. I try to base all my modded guns off those chart and so far it works for me. In my weird mod the Sherman dies.....just like it should. T34....crumples like a coke can under my tanks tracks when it gets hit by my King KItty =D muwhahahha
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