
09-21-2010, 12:53 PM
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Approved Member
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Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
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Quote:
Originally Posted by Feuerfalke
I think the difference between the boats and the vehicles is a matter or priorities, which was between the lines I wrote.
You are much more likely to take a closer look at a combat vehicle or user-placed object, either through your targeting pod or with the external camera than some random traffic vehicle like this boat.
Still I have no doubt that SoW will soon look as good as DCS, in some parts maybe even better. Let's not forget that these two simulations have two completely different origins:
While DCS is based upon the largely modular engine from LockOn, which again is based upon the experiences, data and engine of Flanker, we see a constant development and improvement of an existing sophisticated engine.
Oleg is doing the same thing, just that he's at the beginning of his modular engine, because the old IL2-engine was not enough modular and flexible to allow a similar evolution.
Given todays possibilities in programming and computing, new insights and the experience based from the successes and weaknesses of IL2, I bet that SoW will improve even faster than DCS, once the engine is completed as the solid basement.
That's why I don't think we can compare the two sims in any regard and I also don't think they compete with each other.
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I'm sure your right.
I guess I should have put more thought into my thread title. Both title will will a completely different niche in the market.
Cheers!
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