Quote:
Originally Posted by zapatista
you'r asking your question in the wrong location, having it mixed up in the bottom of an "irrelevant BoB question thread" means it is unlikely to get noticed, however...
there is a technical reason why most games in recent years have a max 90 degree FoV when looking at a single display, it has to do with the inherent limitations in how the game is programmed and the physics of the game engine itself. this has been discussed a number of times in several flightsim forums over the years, and that is about what it amounts to.
one very informed poster at the zoo is an astrophysicist and he gave a simplified explanation at the time of why this was the case. there are also good article on this online
for a gaming pc it also only makes sense if you have something like a 30' monitor or larger. the 27' i am currently using only represents a 55' FoV iirc (depending on how close you sit to the display), and setting it any larger forces an artificially wide FoV on a to-small display, hence shrinking all the onscreen objects (making them seem much farther away then they really are). this might be briefly useful for a snap view setting in a dogfight to maintain SA, but since real pilots didnt have that option you are "gaming the game" and one could argue it isnt "simulating the ww2 pilot experience".
in short, you can get a wider then 90 FoV, but you need multiple monitors. if you are using a 22 atm then using 3 of them will give you about 130 degrees of view iirc
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Not really

There's no technical reason that limits the FOV (except that you can't go beyond 180° but by then you're looking at seriously distorted scenery), and the monitor size never comes into play for the code. It's only a question of personal preference whether you like a large FOV on a small screen; obviously a 3 monitor setup is more useful for >90° but that shouldn't keep people from using it on a single screen if they want to.
Myself, I've never used the 90° view of Il2 much so I didn't feel too restricted by the "lack of widescreen support", but again, to each his own. As Blackdog has said, SoW will probably feature higher field of view settings now that widescreens are common, and I expect we'll see 120° or even more as an option.
I also don't think it gives an unrealistic advantage - not everyone has a TrackIR yet and together with the limited resolution, we're still seriously limited when it comes to what we can see compared to a real pilot.