Quote:
Originally Posted by DaveyJJ
Hi,
1. Am I correct is assuming I can play in Normandy and Italian-type scenarios with the game? And out of curiousity, I did see mention of Japanese forces so is there Pacific forces and East Front as well?
2. Can you pause the game (in SP mode) to consider your options/orders? I am an older, slower gamer  after all. It is both single player and co-op MP, correct?
3. Does the beta MoW:AS have an editor at the current version? With the editor, how easy is it to create single player, small, fixed-force battles (platoon and support or less per side) where one side is (fairly static) AI defenders and the other player-controlled attackers with a victory trigger location? Or, to my #2 if it's only multiplayer, can I create maps for the community?
BTW, I have seen the videos of the original MoW editor and am asking this more from a logic/gameplay/setting up sides point of view rather than creating the terrain (which I am confident I can do well).
4. Is is relatively easy to script some basic behaviours into the AI side? For example, if X% of men are lost retreat to location A? Or how easy is it to modify the aggressiveness of an AI defending or attacking force? What about setting up a single point that if captured by the player wins the game?
5. Finally, does the editor have any Italian style terrain/buildings?
6. Thank you for taking the time to reply and for not minding a double-sort-of-post! Great looking game!
David
Note: I guess if these isn't a single player option I can just get MoW and look for west front mods, like the highly regarded Brothers of War mod? http://forum.1cpublishing.eu/showthread.php?t=12790
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1. You can play with Japanese forces in MoW multiplayer and MoW:AS will have skirmish for them beside multiplayer. As of Normandy and Italian type scenarios I can tell you that there are some in fingle player MoW and you can use user made modifications for this.
2. Yes, You can pause the game in single player to issue orders. You do this with the "pause" button and You can also slower and faster game speed with the "backspace" button.
3. Hmmm, that I don't know for sure, but I know the files from the current version of AS are encrypted, but the final version will have editor to create skirmish, multiplayer and single player maps. All in all, the game will be fully modable like SHOWW2, FoW and MoW was.
4. It is not that hard if you have the knowledge of LUA programing (if I remember correctly).
5. What do you mean by Italian style ? The architecture of buildings ? In the end You can always create you're own textures and buildings.
6. You are welcome.
Note: If You have not bought MoW yet, then just wait to try Assault Squad's open beta and decide.