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Old 09-06-2010, 08:27 AM
R@S R@S is offline
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Quote:
Originally Posted by Vader View Post
when someone is loudly inhumed
Do we have yet another reader of our dear and beloved Terry Pratchett in our midst? And one that has also discovered the joy of reading his books in English, with all the puns and play with words

Kyle
I feel that adding more spawn points, ones that gives you cover, would make the game too easy. As it is now there is a random element when you enter a town, and that causes you to alter your tactics accordingly. If you have a safe place you'd use the same tactic all the time and the game would become tedious after a while. I want the game to continue to be challenging, forcing you to try different tactics and evolve ones you already use, that way the game never gets boring.

But there could be a compromise. When working on the Field Radio I discovered that I could add a spy to the game. You could use that spy by sending him to enemy cities, and through the radio you could find out how many enemy defenders the city has. This spy could be used to "smuggle" you into a city for a fee. But I fear it would be too easily exploited and I would have to add a hefty cost to prevent it. I'd have to think about it further.
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