think around the box
work within the limitations we have then.
You can effectively have dumbfired torpedos.
Use a turret res plasma cannon and remodel a shot to look like a torp.
Though of course butchers or any 'turret' capable ship could use them.
Still, make a low fire rate, slow/medium speed, high accuracy, dumbfired torp that way.
Could rebalance the larger ships so that only other larger ships really challenge them.
Adjust turret tracking, or at least accuracy for HIGH damage weapons. allow the lasers to be those accurate/weak weapons that demolish fighters, but really just splash against enemy shields/hulls with certain exceptions. The medium accuracy / higher damage cannons and then other higher damage weapons would then have a functions. (Rather useless imho as is, considering the accuracy of lasers and plethora of fighters). I'd love to make those dual heavy cannons worthwhile for once.
Btw, i haven't seen it mentioned here... but I so far I love playing with my allies in corvettes and such and have modded some myself (within your mod) to play with. Having destroyers and other vessels playable for allies would be awesome too. Size hasn't seemed to affect the hanger usage really. Ultimately I have adjusted my settings to turn autolaunch off- but that could allow people to adjust configs for larger vessels. It's a bit messy, but.. then fleet actions are really possible.
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