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Old 09-05-2010, 12:25 AM
Kyle Kyle is offline
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Join Date: May 2010
Posts: 150
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Xiola,

Part of the problem with the questions that I ask about the mod is that I have never played through the game even once, with or without a mod. That puts me at a disadvantage when trying to think through in-game issues. R@S is aware of this, as I informed him of it right at the front of our PM exchanges to one another.

I appreciate your response though, as it infers to me what the game engine "was" and "was not" designed to do, although I think it's fair to say that the game was released in a state with a lot of potential "wases" not being finished, or ironed out in regards to having bugs removed, leaving a number of features as "almosts," if you get my meaning. I also think that it's safe to say that R@S has done a lot to take a number of the "almosts" and made them "almost theres," which is a boon for us players.

Who knows, maybe one of my questions will lead him to think of a new approach, and before you know it, he'll have tugged out another miracle from the title.

My plan, unless R@S should inform me otherwise, is that with the next release, is to stay strictly to the missions till most, if not all of them, are completed. Then I'll go around conquering territories. It should help a lot that I'll have a full squad by then, with access to an enormous amount of resources.

And in regards to AI picking up weapons after they've lost their's... I'm 95% sure that I've seen police pickup weapons that weren't initially their own, for example, changing up from a shotgun to a MP5.
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