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Old 08-26-2010, 11:18 AM
Codex Codex is offline
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Originally Posted by major_setback View Post
I wonder if there are any games that do this? I have been thinking along these lines too.
I'm also surprised there isn't software that will simply stitch together a 3D model from stills taken at different angles - automatically correcting for perspective and size discrepancies.
It has been around for years my friend, it's called Vector Graphics.

You can build models using mathematics rather than points in any good 3D modelling package (Maya, 3D Studio Max etc). Methods like NURBS and Bézier Curves use mathematical equations to describe an object rather than points.

The draw back = speed. Rendering and animating an object using these methods taxes a processor quite heavily. While using todays CPU/GPUs you can render a lot of NURB objects and animate them in 3D modelling programs, to translate that into modelling planes, ground vehicles, terrain (not such a big deal), trees, NPCs would be a huge drain on even todays PC's. Don't forget the system/game engine also needs to deal with user input, AI, Physics, Lighting, Networks etc.

Don't despair though, it's not impossible. Quake III had a few animated NURB objects and that was in 1999.
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