Nice graphics, but I can already see two things I hated in HOMM V:
- Square tiles instead of hexagonal battlefields. Stupid for various reasons.
-Intiative system. Man, do I reaaaaly hate that. Confusing, makes certain units act twice per round while others... not act at all? And your hero has to wait in line to cast a spell too.
As much as I loved Heroes, the franchise pretty much died with IV for me. I loved III, play it to this day, but V... I tried, could not learn to like it. Get Jon Von Caneghem back, Ubisoft.
EDIT: Hmm, upon reading the german preview,apparently they actually brought back the old, KB-like battle round system! And there can now be migth and magic heroes too for all factions! I take it back... this might not be that bad.
There are still some odd things... like, only 4 types of resources, no special buildings in town (only dwellings?) and the removal of creatures like gremlins, trolls, gnolls or kobolds (there were kobolds in HOMM?) because they "did not fit into the world". As well as there being 10 factions, 5 of which is playeable... I smell a Tribes of the East type dual-evolution system here. Still, only 5 towns compared to the 9 very distinct towns of HOMMIII is a big step backwards.
Last edited by BB Shockwave; 08-22-2010 at 12:28 AM.
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