Oleg, Luthier,
Nice.
1. The planes look fairly detailed, nearly photo-realistic.
2. Reflections and shading are, by all evidence, a strong point of BoB.
3. In the 4th pic (Bf108 belly), it seems that the ambient light affects also the color of the planes, as in reality. Am I right?
4. I'm still not convinced by the isolated bullet holes (pic 1, Hurri), they look flat and repetitive, and moreover they are the same both on fabric and on metal skin.
5. Apart from isolated bullet holes, all in all I begin to like the damage model, from a graphical standpoint.
6. Smoke isn't that bad, despite it's WIP.
7. Flames cannot be judged by a screenshot, because of their very dynamic nature.
8. The sea is rather good from height, it reminds me of the real thing, as seen from airliners.
I wonder again about computer specs: when can we hope to get them?
Question: will all those polygons, shades, seagulls, trees, smoke and flames fx reduce the number of planes present at the same time in a map ?
Cheers,
Insuber
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