Quote:
Originally Posted by ElAurens
Team Pacific's Slot map has been available as a mod for quite some time.
It is an excellent map, that has several versions depicting different time periods. It was exhaustively researched and is one of the best maps in the game. Bougainville to Guadalcanal is a very long flight.
Team Pacific is currently working on a New Guinea/New Britain map that is very pretty too. Because of the immense size of the area, and owning to limitations of this old game engine it is rendered at 80% scale.
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I read somewhere from one of "THE SLOT" developers that tne NG map is a possible for inclusion in the upcoming 4.10 version of TD's release as well. The SLOT is an exceptional addition and I have it on good authority that the New Guinea is even more exceptional.
he New Guinea at 80% reduced size will NOT make MUCH difference to IL2 users, unless of course the 80% applies to objects and airbases.
Most player users on missions hit 8X right after takeoff to get to the action waypoints quickly, which makes actual distances non-important.
It might be worth discussion. In my opinion any map at over 80% for large areas doesn't make alot of sense in the IL2 maps.
Yes, I appreciate realism like the next person. In a situation... like the MSFT CFS2 where real satellite data is often used for terrain, landscapes, etc. then full size is the only recourse. Then again, the old CFS2 allows users to fly across map areas (borderless).
If Oleg is using satellite real world data for his maps in BOB SOW I suspect he'll need to make it possible to fly across map areas. This would be a great improvement. Also, it would probably mean that third party maps would be playing an important part in the the BOB SOW very quickly.
The prospects for BOB SOW are exciting.