Now, on a more
serious note...
Sounds to me as though R@S has his brain wrapped pretty tightly around the whole point-earning/spending aspect of the game. His plans sound pretty solid to me.
It's weird that there could be a day where the cgl-system won't even be a part of the thing anymore!
On a certain level, that makes sense. I'm trusting that R@S is going to cook something up that's understandable and far more organic and less "forced" than what's in 7.62mm by default.
R@S, one of the things that I've been thinking about is that
7.62 is missing some "flavor" objects that could be used tactically, and what I mean by that is stuff like an abandoned, rusting van whose side door is open, and part of the wall on the other side of the cab has been blown away, either by an auto accident or an explosion or... Anyway, the point is, this model could be spawned randomly nearly at any location, "fit" in to its surroundings, and offer the Player and the AI an object that would offer concealment/cover, and allow people to fire rounds from the opening.
Crashed helicopters with open crew bays, dilapidated shanty huts, abandoned construction (large piles of cinder blocks with rotting boards, with weeds growing wildly through them, a half finished building that's been vandalized, a now-useless cement mixing machine, etc.), even a fishing trawler with a huge hole running through its belly and sides (that was one POWERFUL hurricane!) could appear anywhere, not look out of place, be randomly spawned, and offer up terrain that could be used by the Player/AI.
Is this kind of thing doable, and would MoreDread be interested in doing work along these lines, or...?
Time to go.