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Old 07-20-2010, 05:36 PM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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I'm a bit tired after a very long day, but I'll try to explain it as best I can.

When you start a new game, after the vanilla skill distribution system, you'll get the opportunity to re-arrange the Parameters as well. This is the only opprtunity you'll ever get to decrease any stats, so the dialog changes mentioned dint make much sense to me. And these dialogs are "fixed", you can browse them as much as you like without having the "too long dialog tree" CTD.

Since you get 3 Skill points and 3 Parameter point to spend at every level up, this will be enough point at each level without the rick of a CTD. And I plan to remove the cheaterlvl function as soon as the testing of the system is complete, so no CTD by cheating either. In the meantime, please exit the Kill Book dialog when you sense that it's getting close to the limit, the point will still be there to spend afterward.

The level system is not tied to the CGL of the game, it's completely independent from it and is based on kills. After 20 kills you'll get to level 2, at 30 you'll get level 3 and so forth until you reach level 9, which requires 100 kills to avhieve. All the other levels also requires a 100 kills, and there are 100 levels. In the end, if you've killed 10550 enemies you would have had 300 skill points and 300 parameter points to spend. And I can also reward the player a few more points by adding it to the reward system in quests, making the total even higher.

Since I now have a new game progression variable, I can ignore the hard-coded CGL's and have things available at player class level instead. I could also have special shops available, selling stuff dependant on what class and level you have achieved, circumventing the entire vanilla CGL's.
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