Hello Oleg Maddox!
I have a question for you. The damaged planes look very similar to the ones in IL-2 (lot of Alpha-Channel use). I have seen many very good damage models in other games which look much better as on your screenshots. For example many racing games. or the damage model of rise of flight, i knew your answer, but SOW will be released way after ROF and it should be better in my eyes.
Is the damage model in SOW again relativly simple as in IL-2? Like having tree different damage models for every part of the plane and if this particular part is hit by bullets it will always look the same?
I know you have the dynamic weathering effects, thats not what I want to hear
I have the feeling, also in other new games that some parts are not really beeing improved. More poygons, highter res of textures and more effects.. yeah thats nice, but thats not a game mechanics improvement.
As I first saw some screens of SOW i just thought.. oh no.. they use too much from il2 in this new game. I know you are basicly the same programmers but IL-2 looks very similar to SOW and not only the graphics.. also the above mentioned doubts of the new damage modell.
Can you release a more professional made video of SOW?? Videos are not the strength of your team or not in your interest or both.