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Old 07-11-2010, 03:41 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Gaston View Post
In other words, this demonstrates that being as close as possible to the 320?-400 MPH "Corner Speed", while sustaining level turns, is NOT helpful to the cause of sustaining the highest possible sustained turn rate, or at least the best sustained turn rate/radius combination.
Oh my JESUS SEBASTIAN CONRAD ALEX LLOYD CHRIST will you pleeeeeeeeasse learn the difference between corner speed and best sustained turn speed. We've had this discussion over at Ubi already and not a single word has gone in, stiiiilll, for crying out loud. How is sticking near corner speed ever going to be relevant in sustaining level turns? Who said that? That's because it's not the best sustained turn speed. Sticking near corner speed as an entry speed to a turning fight is useful because it's the best instantaneous turn speed, AND the best sustained turn speed is just a slightly more lengthy yank of the stick away (and maybe the throttle if you REALLY want to get down to best sustained turn speed quickly for some unexplained reason).

Quote:
Originally Posted by Gaston View Post
Therefore full power is NOT helpful, and he contrasts very clearly his method to that of fellow pilots: "I found that when fighter pilots got in a battle, they usually applied full power and then began to turn. In the same situation I used to decrease power, and with lower speed was able to turn equally well."
He was fighting P-51s HEWASFIGHTINGP-51SHEWASFIGHTINGP-51S!!

Quote:
Originally Posted by Gaston View Post
In WWII combat "turning" typically lasted at least 2-3 full 360° circles, AT A MINIMUM, and 45(!) full 360°s not being unheard of (15 minutes + of continuous turning to one side), but that sounds unfamiliar to simmers who are obsessed with unsustained turns that were meaningless in real-life WWII combat with real, non-magical guns...
That's because pulling 50+lbs and experiencing the 2-3Gs involved in turnfighting all the time is very strenuous. Please consider all of the factors. That's the reason for the difference in the speed of resolution of turning battles in sims vs. reality. Pulling 2lbs and experiencing 1G for a couple of minutes is rather easy by comparison.

Quote:
Originally Posted by Gaston View Post
This is why he felt the need to emphasize the need for downthrottling in SUSTAINED turns, quite apart from the issue of brief overrun avoidance that was mostly a preoccupation of some of the faster US fighters while in dives...
No, it was because he was fighting a type with poor low-speed turning performance (HEWASFIGHTINGP-51SJJR!£LR)

Quote:
Originally Posted by Gaston View Post
So again, downthrottling is obviously not meant here for a quicker turn while in a dive or in a high-speed overrun, despite the best efforts here of those who would muddy up everything with imaginative fiction...
NO, it's meant to maximise the difference in turn rate.

Quote:
Originally Posted by Gaston View Post
Get this: The intended context here is that when Karhila is at 400 MPH while in combat (typical in-combat speed when you light up the twin JE after-burners you know...), then this COMMON situation requires that he downthrottles to his "Corner Speed" of 350 MPH where he will THEN throttle back up to maintain speed as close as possible to this best unsustained turn speed...
The intended context is that he starts at whatever speed he wants and then by whatever method necessary reaches the speed that maximises his turn rate advantage. Because that means he wins the turning battle while exposing himself to the least risk. People like to do that so that they don't DIE.
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