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Old 07-10-2010, 07:31 AM
R@S R@S is offline
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Join Date: Apr 2009
Posts: 560
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Quote:
Originally Posted by safoolfool View Post
Are unit cards hardcoded? I'd love it if they were scaled down to a quarter of that. All I really need is name, time left, and health/stamina., the enormous picture and really tall health bars just don't seem necessary. That would also let you see more than 9 (or w/e) mercs at once.
Their pictures can be scaled down, but the engine still reserves the space for the original picture so that wont work.
Quote:
Originally Posted by Kyle
Until v.5, I've never had an issue with "losing" the last member of an enemy group, but since I've installed v.5 it's happened to me twice.
I think you said a few days ago that you re-installed the game. Could it be that you forgot to turn on the "Last Enemy" in the options? That would explain your troubles

I did a little testing last night with larger player team size and decided to put the cap at 12. Through the outourcedconfig.ini one can set the number between 6 and 12 and I hope it gives the sense of freedom. The reason I dint make the cap higher is mostly due to the spawn points. If the team is too big they wont all fit and the player would be forced to spit their team when entering a sector. It would mean a lot of dragging and dropping of their name tags on the "enter town window" before entering a town. But I think 12 is more than enough and most people will have only 9 or 10 mercs, if they use this function.

I'll add the new skills the the classes today, it wont take much time. If people are interested I could release the next version of the Class System later, just let me know.
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