I apologize in the delay to my testing last night, but I can't locate the last officer remaining, and I wanted to eliminate him so that I could rest for 24 hrs., check the bank account (to see if it's working). I don't want to deal with the possibility that if I leave the area and return, that the officers will have repopulated the town, and then I have a whole new firefight to deal with just to check something that should take but a few seconds' worth of time...
So, my report sans what's mentioned above...
First, no CTDs, even after Leveling Up to Level 1. No double video plays, and all in all, I'd have to say that some pretty annoying headaches are gone. THANK YOU!
You were right in saying that the alternate WEAPONSINFO.ini
is more challenging. It seems to me that the weapons are a lot more lethal, and I'm certainly not being as sloppy moving through the area of operations.
Personally, I
like it. I'm eager to find out how the weapons higher up on the CGL feel like with this config.
SUGGESTIONS
Is there any way to add a Settings option that would allow us to
shutoff the red "Injury" numbers that appear whenever an enemy is shot, or bleeds out due to blood loss? To me, I don't want to see that info, and it's hard to ignore it and then later exploit it by gaming the system. I'd rather not see the numbers, but rather respond to what my avatars' eyes are telling me in order to plan my tactical response.
Is there any way to have the Stealth skill appear on the
very first screen so that we could invest our initial 50 points into it right away?
What would happen if we
didn't spend our 50 points on that screen; would we be able to spend them through the Kill Book in-game when we get to setup our Parameters?
Of course, we could just tryout my earlier recommendations about setting all Parameters and Skills to "0," have a little note that we have to adjust in-game through the Kill Book, and perhaps avoid some frustration. But that's just me.
I have to echo the request to
increase the number of comrades we can have in our squad. In the
Bloody Money mod for BE5, the number was increased to 9 (which would better reflect the element-size of SF units), although it was a bit of a chore to use, because these mercs were only accessible by "targeting" them with the mouse. Of course, it'd be ideal to not only increase the squad size, but to also have them be as readily accessible as the other 6.
R@S, you're welcome for the links.
And thanks for your input regarding Clear Sky. Will order it ASAP.
Ninja2dan, your detailed firsthand expertise is certainly welcomed here!
My Dad retired as a First Sergeant in 1990, so while I'm familiar with some of this stuff I don't have the firsthand experience of an enlisted man. Perhaps I need to dig up some of his old manuals, and make them handy?
A while ago, I did some research into how camouflage works in real life on the human mind. Patterned camouflage is ideal if the wearer is not moving, and/or moving very slowly (reflecting what you said Ninja2dan), but is actually
easier to spot when the wearer is moving (weird!). If one is moving,
solid colors that approximate the surrounding environment makes that wearer harder to discern (weird!). I see that some countries now are painting their larger vehicles in very chunky and blocky "camouflages," which I assume is to try and take advantage of the human mind's weaknesses at seeing a set of solid-colors in motion.
Interesting stuff, nonetheless.
In regards to a Spotter class... Correct me if I'm wrong, but aren't Spotters qualified to be Snipers, and isn't it "common" for Spotters and Snipers to switch roles from time to time? If this is the case, then the solution would seem obvious: have binoculars available (to open up the field of vision) and have two Snipers in one's squad.
I'll try to look up those screenshots of Reloaded elsewhere on this board. Thanks for the tip.
And I have to agree with R@S, the man is as good a
listener as he is a designer. In fact, I'd argue that you
can't have one without the other!
Every great modding endeavor I've ever contributed to has had leadership with good ears, a solid brain, and, of course, generosity by giving so much to the community for free!
If only the Real World could operate like a modding team, eh?