Quote:
Originally Posted by R@S
I dunno why, but I have a strong feeling about the sniper class and dexterity when it comes to game mechanics. I always felt that operating heavy machinery is what a sniper does, and dexterity is a good thing to have for that
But this is just speculations on my part, and your idea of adding Stamina to the sniper makes much sense. I think that to fill that need I'll give all the classes an additional skill.
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Having been Sniper qualified in the Army and having operational time as a Sniper while serving as an LEO, I'm all too familiar with how snipers work and what their jobs include. We spent a lot of time practicing skills and movements slowly and precisely, making sure not to do anything too fast that might cause attention. The human eye sees movement first, then shape, then color. So a sniper's most important aspect to not being seen/detected is not to move or to move so slowly that the enemy doesn't notice it.
That doesn't mean we're always slow, but it's just how we usually operate. Slow and steady, with every inch of movement planned in advance. If we're doing our jobs correctly, we should be in a position where the enemy never even knows we're there. So we have plenty of time to adjust those optics, control our breathing, and shoot the enemy right between the eyes.
Hauling heavy gear is also part of the job for any combat-based ground soldier. But with the sniper, we drop our heavy loads at a rally prior to moving into our hide area. We then carry only minimal combat load, because the more crap you haul around the bulkier you are and the harder it is to move quietly or not being seen. Having a large 160-pound rucksack on makes it a bit difficult to low-crawl 150m along open terrain trying to get into position.
I think your ideas of skill point assignment sounds good, and look forward to seeing how it plays out.
Quote:
Originally Posted by Kyle
I really got a lot out of reading Ninja2dan's supporting statements for adjusting the Sniper class as he describes. I'd hate to run into you Ninja2dan if you're a car salesman! 
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I just like to help make sure that tactics, techniques, and skill attributes of the real-world operator is described properly. I don't know if anyone else here has military or tactical law enforcement backgrounds, so helping provide knowledge about those jobs could help everyone have a better understanding of how those roles are done in the real world.
Unfortunately, too many games have been jacking up the sniper role because the developers lack actual knowledge or experience about the role and base their information off of highly unrealistic movies, television, and other poorly-made games. R@S is doing an outstanding job of reworking the system, avoiding mistakes that the original dev team made. If he feels that a more realistic approach will benefit the mod, then I'm more than happy to supply the information.
Regarding the new maps, R@S posted a few screenshots of some of them a few days ago. I can't remember which topic it was in, maybe the main BSM Mod topic. I must say, some of those new maps make me drool. The possibilities running through my mind of future scenarios has had me dying to get the game running again.