I really got a lot out of reading Ninja2dan's supporting statements for adjusting the Sniper class as he describes. I'd hate to run into you Ninja2dan if you're a car salesman!
Quote:
Trooper [Class Skills: Strength, Dexterity, Reaction, Shooting, Gunfighting] + HeavyWeapon
Sniper [Class Skills: Eyesight, Agility, Dexterity, Sniping, Camouflage] + Stamina
Skirmisher [Class Skills: Reaction, Stamina, Strength, Shooting, Gunfighting] + Throwing
Sapper [Class Skills: Dexterity, Reaction, Intelligence, Sapper, HeavyWeapon] + Eyesight
Scout [Class Skills: Eyesight, Hearing, Agility, Camouflage, Stealth] + HandToHand
Medic [Class Skills: Health, Energy, Stamina, Intelligence, Medic] + Shooting
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In spite of my earlier concerns of having too many attributes per class, reading this proposed update to them makes perfect sense to me. I'd
run with it R@S! Looks great to me, and I can't wait to try them out in game.
In regards to the AI update that you're incorporating; I know that the main goal is to have militia build up in a sensible and controllable way, but is there any way that you could tweak
how the police respond to attacks not intentionally directed at them but are whizzing nearby anyway? I can't tell you the number of times that I've tricked smugglers to open up on me and I'm practically behind a police officer at the time, and it seems no matter how many times the rounds snap past the seams of their uniforms, they NEVER respond to the shooters. On the other hand, if I so much as turn a corner with my weapon at the ready (not even firing!) and there's a police officer there, I get a stern warning, and then a second or two later in Real Time they're "converted" into becoming my enemy. Why's the double standard so huge?

Can this be adjusted into something more believable?
In regards to
naming the locations that you're porting over from
Reloaded... I wish I knew what the locations looked like. I think that a pretty sensible rule of thumb would be: if the location looks grand, name it something majestic. The other sensible rule of thumb would be to use a Spanish-ized name of a Roman Catholic saint. In fact, what would be quite clever is to name them based on a dominant feature of the region. For example, if there's a town near the coastline, you could look up a patron saint of the sea, or against shipwrecks, etc., and name that location after that saint.
If there was a location that was quite foreboding in appearance, you could come up with a back story that the region was once/possibly is cursed, and that region could've been renamed to invoke the power of a saint who was supposedly powerful at destroying witches, blocking curses, etc.
As a former Roman Catholic, I know that there's a saint associated with just about any thing you could imagine.
You could have a lot of fun with this in an intellectual, literary way. Book nerds like me would certainly get a good geeky laugh out of it.
To help you out, I found a couple of sites that could ease your searching. The first link is quite strong, as it's already broken down into categories, and the second link has some categories at the bottom of the page that might prove useful. All you'd have to do is find a saint that you think emulates the region, and convert that name into its Spanish counterpart (if it's not already Spanish), and voila(!), a great name that's
convincing on a deep level.
Here's the links:
http://www.catholic-forum.com/saints/patron00.htm
http://saints.sqpn.com/
One more point to consider about location names: if in the end you decide to go with the campaign proposal (that I have yet to write!) some of these locations could have been renamed after local war/drug-lords, and some of these guys could be crazy enough to insist that their territory is named after their third wife or favorite dog.
Hey, it's a
STRANGE world!
Now, before I head out to finally get my crack at v.5, I have one more question related to STALKER
Clear Sky: I already know that my system can't play it, but I prefer to have hardcopies of my games, and I've found it on sale for $7.00. Is the prequel to STALKER
worth buying/playing at that price, especially in light of mods that have surely made important adjustments to it? If I get a strong enough reply, I'll buy it now, and set it aside till I have a rig that can handle it (it shouldn't take too long, maybe within the next decade!).
Alright, now I'm off to v. 5. Report will be up ASAP.
Yours,
Kyle
July 8, 2010