I ended up not having time to give build 5 a try last night.
But I remembered an observation that I forgot to mention earlier regarding the Sniper's set of attributes. I'd exchange Dexterity for Stealth, or at least reduce the amount of Dexterity for some degree of higher Stealth. But perhaps you know something from digging into the game's guts that I don't, such as perhaps Dexterity plays a much larger role than officially described in sniping at a target.
I
envy your ability to play the latest STALKER. My rig can barely play the original STALKER, and the only way I was even able to test the Super Mod Pack was due to the fact that the team working on it is going the extra and
generous mile to release a version of the mod for players whose systems are not powerful enough to run the game with higher end graphics. All of the AI, gameplay, and other adjustments are there. If you haven't tried out STALKER with SMP, you can find it here:
http://www.moddb.com/mods/super-mod-pack
STALKER is a
great game (another one I haven't finished due to other duties, and now, like you, contributing to 7.62). But someday I
will play STALKER to the very end and of that I have no doubt. It's a nearly-perfect game world, where the sense of dread is ever palpable.
I've heard that STALKER's sequel, Clear Sky, isn't as good, but that the Call of Pripryat is right up there with the original STALKER. Oooh man, to have enough money someday to get a new rig!
One last observation about a mod that's not our own... If STALKER was able to make dread palpable, then Afraid of Monsters makes fear
incarnate. I don't know if I'll
ever complete that horrifying mod.
Have to go. I hope to get some time on build 5 tonight!