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  #33  
Old 07-07-2010, 02:56 PM
Kyle Kyle is offline
Approved Member
 
Join Date: May 2010
Posts: 150
Lightbulb Return stats to previous levels...banking %...

R@S,

I'm happy to hear that WEAPONSINFO_ALT is probably an easy fix. I'm quite sure that once players discover that there's an .ini that supplies more realistic weapon performance settings that a good chunk of them will migrate to use the alternate settings. That will please the "hardcore" crowd.

The "intro video playing x2" fix will be most welcome. Yay!

Your changing of just "Done" to the statement that also specifies that by "Done" the Player is agreeing to completely end the character creation process is a very wise move.

For some reason, it didn't register that the screen resolution could be affecting just how much text I can see on screen at one time. Hah!

Yeah, I'd have to agree with you that if the interest rate is set to 5% a day that they would be too generous. There wouldn't even be a little bit of a challenge buying the newest equipment just by waiting around and letting the bank do all of the earnings-work. If it's compounded daily, then a rate of 2-3% would be better, or if it's compounded weekly, then the 5% might do. I agree with you that this is one feature that should be tested more thoroughly before making alterations to it. Here in the US one's lucky to find a bank that will even give an extremely meager 1.2% to a member's savings account, and that's for a month's worth of time. I'd assume that since the region's so poor, it's desperate for capital, and banks would probably be more generous to a client that's likely to bring a lot of it into the country.


SUGGESTION
I'd supply two more options to the Character Creation and Leveling Up menu options...
Return all Parameters to previous levels. and...
Return all Skills to previous levels.
If a Player becomes dissatisfied with a number of his choices, it might just be quicker and easier to start from the previous settings for either all of the Parameters or all of the Skills. This way, having to do scores of "Decrease" clicks can be avoided, and reduce a Player's frustrations.


I'm happy that you feel that my dialogue suggestions were sound ones. Always happy to assist where I can.

Looking forward to the next release, as always.

Yours,
Kyle
July 7, 2010

Last edited by Kyle; 07-07-2010 at 03:01 PM.
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